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Animation - Maya

This project was used using Maya. I had to include a minimum of six animations. The story was a simple bomb run on a town. 

Maya skill set image

World War 2 Tunnel Texturing - Maya

I was also tasked with texturing a scene based in World War 2. I chose to do a a simple brick tunnel with a World War 2 jeep at the end as well as a civilian next to it. 

Maya logo skill set image
Photoshop skill set image

Space Game - Unity

This was the first unity project I did. The task was to create a mobile friendly 2d space shooter. I implemented touch controls to move the ship to keep the mobile friendly part of the game. 

Unity skill set image
C# skill set image

Platforming Frustration - Unity

This unity project was focused on implementing sensors into a mobile game. I used the gyroscope to control the player. I pulled inspiration from games such as The impossible Game. 

C# skill set image
Unity skill set image

Pharah - ZBrush

High Poly

I was tasked to create another ZBrush model for my final year at University. I chose to do Pharah from Overwatch to ease myself into some organic modelling. I will need to practice my organic modelling as I feel that as is the weak point of this model.

ZBrush skill set image

Shipyard - Unreal Engine 4

My first Unreal Engine 4 level called Shipyard. It's designed to be a multiplayer map. I made sure there were multiple routes to get to the other side as well as high ground to secure. I took inspiration from Shipment in Call of duty 4 and Cargo in Call of Duty: Black Ops 2. 

Unreal Engine 4 Logo skill set image
Design
Unity/Programming
Character Design
WW2 Texturing
Animation
Platformer

N7 Paladin - ZBrush

High Poly

In my second year of university I was tasked with creating a Zbrush model of a character of my choice. I chose to do the N7 Paladin from Mass Effect 3's multiplayer mode. 

ZBrush skill set image
N7 Paladin
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